One price per month. Every feature on every plan.
You never lose a feature by paying less — plans only change how much you can push through RoSignal. Start free on one experience, and move up when your game outgrows it.
Free
Wire up one experience and see it working.
$0/ month
Everything in RoSignal, sized for a single game you're still growing.
- 1 connected experience
- 25,000 events a day
- 5 automation rules
- 7 days of event history
Pro
Most popularFor a live game that people actually play.
$19/ month
Room for a small studio's whole catalogue, with a month of history to look back on.
- 5 connected experiences
- 250,000 events a day
- 50 automation rules per experience
- 30 days of event history
Studio
For teams running several live games at once.
$79/ month
High event volume, long retention, and headroom for heavy automation.
- 25 connected experiences
- 2,000,000 events a day
- 250 automation rules per experience
- 90 days of event history
Checkout isn't self-serve yet. Message thunder_thigh on Discord and your account is upgraded by hand — or join the server first if you'd rather ask questions.
Every limit, side by side
Daily counters reset at UTC midnight. Retention is how long we keep history before trimming it.
| Limit | Free | Pro | Studio |
|---|---|---|---|
| Connected experiencesper account | 1 | 5 | 25 |
| Events receivedper day | 25,000 | 250,000 | 2,000,000 |
| Messages sentper day | 200 | 2,000 | 20,000 |
| Automation runsper day | 500 | 10,000 | 100,000 |
| API checksper day | 1,000 | 20,000 | 200,000 |
| Tracked playersper experience | 10,000 | 100,000 | 1,000,000 |
| Automation rulesper experience | 5 | 50 | 250 |
| Player segmentsper experience | 3 | 25 | 100 |
| Funnelsper experience | 3 | 25 | 100 |
| Live config keysper experience | 50 | 500 | 2,000 |
| Player overridesper experience — fixed by Roblox's 1KB message limit | 50 | 50 | 50 |
| Event retentiondays | 7 days | 30 days | 90 days |
| History retentiondays — runs, changes, moderation, team log | 14 days | 90 days | 365 days |
Questions
- What happens when I hit a limit?
- Nothing breaks in your live game. Reads — live config fetches, ban checks, your dashboards — are never blocked. Daily counters simply stop accepting new writes for the rest of the UTC day, and creating a new rule or experience over the cap shows a clear message instead of failing silently.
- Do I lose data if I downgrade?
- No. Everything you've already created stays exactly where it is — every experience, automation, segment and config key keeps working. You just can't add new ones until you're back under the lower cap. The one exception is retention: a shorter history window does trim older rows on the next cleanup pass.
- Why is 'player overrides' the same on every plan?
- That one isn't a business limit. Roblox caps a single MessagingService payload at 1KB, so 50 per-player overrides per experience is what physically fits. Raising it wouldn't work.
- I'm a Founding Tester — what happens to me?
- Nothing. Your plan is grandfathered and stays as it is. You keep the limits you have without paying, as thanks for being here early.
- How do I pay right now?
- Self-serve checkout isn't live yet. If you want Pro or Studio today, message thunder_thigh on Discord and it'll be switched on for your account manually.