The questions new developers ask first.
Straight answers about sign-in, security, what RoSignal can touch, and how early access works.
How does Roblox sign-in work?
You sign in on Roblox's own page, not ours. RoSignal never sees or stores your Roblox password - Roblox handles authentication and only sends us the account information and permissions you approve, which you can revoke from your Roblox settings at any time.
How is my connected game protected?
Each game gets its own RoSignal game key, which is how running servers prove they're yours when they talk to RoSignal. Treat it like a password: don't post it publicly, and if it ever leaks you can replace it from the setup page - the old one stops working. Your teammates never need it, and never need your Roblox login either: Team Access gives each person their own account and role.
Does RoSignal modify my game by itself?
No. RoSignal can only touch the things you deliberately connect to it. The plugin inserts a handler script that you own and edit - you decide which config values exist, which events get tracked, which messages do anything, and which rules are allowed to run. Nothing else in your game is reachable.
Do changes require publishing a new Roblox version?
Not for anything wired through RoSignal. Config values, player overrides, messages, moderation actions and automation runs all reach your running servers live - no publish, no restart. What RoSignal can't do is change game code that was never integrated with it; new mechanics still ship as a normal Roblox update.
Can my team use RoSignal?
Yes. Invite teammates by Roblox username or a shareable link, with a role per game: Owner, Admin, Developer or Viewer. Everyone acts under their own identity, and every message, config change, automation and moderation action records exactly who did it.
What happens if RoSignal goes down?
Your game keeps running - config values are cached inside your servers, and the RoSignal module counts events locally and keeps retrying the upload until it lands, so a short outage costs you no data. We check the API once a minute with a real request and publish every result, failures included, on the status page at /status.
What can RoSignal actually see and touch?
Only what you connect: the config values you create, the events you track, the messages you subscribe to, and the actions you allow. Game keys and tokens are stored hashed, every row is scoped to your account in the database itself, and every change records who made it. The full write-up is at /security.
What does early access mean?
RoSignal is a working product running live games today, and it's expanding fast - the changelog shows every release. The first 100 people to connect become Founding Testers: early perks, a much better deal than later pricing, and a direct say in what gets built next. Once the 100 spots are gone, Founding Tester closes forever.
Still stuck? Email support@rosignal.app or message thunder_thigh on Discord (you can find me in the RoSignal server).