How it works

Stop guessing.
Fix your game while it runs.

RoSignal connects to your Roblox experience and gives you a live dashboard. Change settings, send messages, moderate players, and automate the routine work — all without republishing.

Read the code docs
The loop

Watch, automate, respond, analyze

Every feature in RoSignal fits into one step of this cycle. The goal is to close the loop faster than you can ship a new build.

Watch

Your game reports events and Roblox analytics roll in.

Track player milestones, server health, economy shifts, or anything you instrument.

Automations

Rules watch for the signals you care about.

A schedule, a metric threshold, an in-game event, or a webhook can trigger a workflow.

Respond

RoSignal publishes the action back to your running servers.

Live config changes, messages, moderation, group ranks — applied in seconds, no republish.

Analyze

See what happened and tune the next rule.

Audit logs, run history, and analytics show the impact so you can iterate.

Setup

Three steps to live control

No place restart, no custom infrastructure - the Studio plugin installs the runtime for you.

Step 1

Sign in with Roblox

Authorize RoSignal and add the experience you want to manage. You stay in control of what is connected.

Step 2

Run Setup in the Studio plugin

Install the RoSignal Studio plugin, click Setup RoSignal, and paste the one-time pairing code from the game's setup page. The plugin installs the RoSignal module and a RoSignalHandlers script for you.

Step 3

Write your rules, manage from the web

You only edit RoSignalHandlers. Everything else — config, messages, schedules, automations, team access — happens in the dashboard.

What you write in RoSignalHandlers

local RoSignal = require(game.ServerScriptService.RoSignal)

-- Apply a live setting now, and again every time you change it
RoSignal.Bind("XpMultiplier", function(value)
    _G.XpMultiplier = value
end)

-- React to a message you send from the dashboard
RoSignal.OnMessage("Reward", function(data)
    giveReward(data.item)
end)

-- Report something that happened
RoSignal.Track("ShopPurchase", { item = "Sword" }, player)

The plugin installs the RoSignal module and keeps it up to date; you only ever edit RoSignalHandlers. Every method is listed in the docs, and the plugin lives on the Creator Store.

Capabilities

What you can do once connected

Each feature is designed to be used alone or chained together into an automation.

Live config

Update values in every running server without shipping a new build or restarting.

Operational messages

Send announcements, warnings, or commands to specific servers or player segments.

Moderation

Ban, unban, and review restrictions through Roblox's own API, with every action logged.

Group ranks

Promote players in your linked Roblox group manually or from an automation.

Scheduling & rollouts

Run changes at a set time or roll them out to a percentage of servers first.

Automations

Chain triggers and actions so routine work happens while you focus on building.

Built for trust

You own the experiences. We just move the signal.

RoSignal can only act on experiences and groups you authorize. Every change is logged, every automation can be dry-run, and every experience can be disconnected at any time. Read more about security, privacy, or the code docs.

Connect your game and try it.

RoSignal is free during early access. Connect an experience, run Setup in the plugin, and see a live change in seconds.